OSEP-16 Hull: Fusion 360 Step-by-Step Guide

Overview

You’re going to build a parametric 3D model of the asymmetric proa hull using lofting techniques. This guide assumes basic Fusion 360 familiarity.

Time required: 3-4 hours (first time)
Difficulty: Intermediate
Result: Fully parametric hull model ready for panel development


Prerequisites

Files You Need

  1. hull-points.csv - Point cloud data
  2. hull-mathematics.md - Reference dimensions

Fusion 360 Setup

  1. Units: Set to inches (Edit → Preferences → Default Units → Inches)
  2. Workspace: Use “Design” workspace
  3. New Design: Create new design, name it “OSEP-16_Main_Hull_v1”

Part 1: Import Point Cloud

Step 1.1: Prepare CSV Import

Action: Create → Insert → Insert Mesh

Problem: Fusion 360 doesn’t directly import CSV as points.

Workaround: We’ll use sketches to place points manually at key stations.

Step 1.2: Alternative - Manual Station Sketching

Better Approach: Create sketches at each station with exact points.

Action:

  1. Create → Create Sketch
  2. Select XY Plane
  3. We’ll create 11 station sketches

Part 2: Create Station Sketches (Cross-Sections)

Station 5 (Center/Max Beam) - Start Here

This is the widest, most complex station. Master this, then the others are easier.

Step 2.1: Create Station 5 Sketch

Action:

  1. Create → Create Sketch
  2. Select XY Plane
  3. Sketch → Project/Include → Offset Plane
  4. Offset: 96” (this positions station 5 at hull center)
  5. Name plane: “Station_5”

Step 2.2: Draw Station 5 Cross-Section

Draw these points exactly (refer to hull-mathematics.md):

Leeward Side (Left):

Point L1: X = -12", Y = -8"  (keel)
Point L2: X = -11", Y = -4"  (mid)
Point L3: X = -10", Y = 0"   (chine)
Point L4: X = -8",  Y = +8"  (turn)
Point L5: X = 0",   Y = +16" (sheer/deck)

Windward Side (Right):

Point W1: X = +12", Y = -8"  (keel)
Point W2: X = +11", Y = -4"  (curved)
Point W3: X = +10", Y = 0"   (chine)
Point W4: X = +8",  Y = +8"  (turn)
Point W5: X = 0",   Y = +16" (sheer - same as L5)

Drawing Process:

  1. Sketch → Spline → Control Point Spline

  2. Leeward side (flat):
    • Click points L1, L2, L3, L4, L5 in sequence
    • Make segments nearly straight (adjust control points)
    • This creates the “flat” character
  3. Windward side (curved):
    • Click points W1, W2, W3, W4, W5
    • Adjust control points to create smooth curve W1→W3
    • Keep W3→W5 similar to leeward side
  4. Connect ends:
    • Line from L1 to W1 (keel bottom)
    • L5 and W5 are same point (sheer at centerline)

Step 2.3: Add Dimensions

Critical dimensions to constrain:

  1. Horizontal Sketch Dimension:
    • L1 to origin: 12”
    • W1 to origin: 12”
    • L3 to origin: 10” (chine)
    • W3 to origin: 10” (chine)
  2. Vertical Sketch Dimension:
    • L1 Y-value: -8” (keel depth)
    • L5 Y-value: +16” (sheer height)
    • L3 Y-value: 0” (chine at waterline)
  3. Make symmetric about Y-axis where appropriate (sheer point)

Step 2.4: Finish Sketch

Action:

  • Sketch → Finish Sketch
  • Rename sketch: “Station_5_Section”

Result: You now have the master cross-section.


Stations 0 & 10 (Bow/Stern Points)

These are simple - just single points.

Step 2.5: Create Bow/Stern Sketches

Station 0 (Bow):

  1. Create Sketch on XY plane
  2. Offset: 0” (at origin)
  3. Draw single point: (0, 12) - sheer
  4. Draw single point: (0, -2) - keel
  5. Finish sketch, name “Station_0_Point”

Station 10 (Stern):

  1. Create Sketch on XY plane
  2. Offset: 192” (full hull length)
  3. Draw same points as Station 0
  4. Finish sketch, name “Station_10_Point”

Intermediate Stations (1-4, 6-9)

Efficient method: Copy Station 5, modify dimensions.

Step 2.6: Create Station 1

  1. Copy Station 5 sketch
  2. Paste at new offset plane: Z = 19.2”
  3. Edit dimensions:
    • Beam (L/W 1): 6” (was 12”)
    • Sheer height: 14” (was 16”)
    • Keel height: -4” (was -8”)
    • Chine beam: 5.5” (was 10”)

Reference table for all stations (from hull-mathematics.md):

Stn | Z-offset | Max Beam | Sheer Height | Keel Height | Chine Beam
----|----------|----------|--------------|-------------|------------
1   | 19.2"    | 6"       | 14"          | -4"         | 5.5"
2   | 38.4"    | 9"       | 15"          | -6"         | 8.5"
3   | 57.6"    | 11"      | 16"          | -7"         | 10"
4   | 76.8"    | 11.5"    | 16"          | -7.5"       | 10.5"
5   | 96"      | 12"      | 16"          | -8"         | 10"
6   | 115.2"   | 11.5"    | 16"          | -7.5"       | 10.5"
7   | 134.4"   | 11"      | 16"          | -7"         | 10"
8   | 153.6"   | 9"       | 15"          | -6"         | 8.5"
9   | 172.8"   | 6"       | 14"          | -4"         | 5.5"

Repeat for each station 1-4 and 6-9.

Tip: Use parameters to make this faster (next section).


Step 3.1: Create Parameters

Why: Change one number, update entire hull.

Action:

  1. Modify → Change Parameters
  2. Add User Parameters:
Parameter Name    | Unit   | Expression | Comment
------------------|--------|------------|------------------------
LOA               | in     | 192        | Length overall
max_beam          | in     | 24         | Maximum beam
max_draft         | in     | 8          | Draft at centerline
sheer_height      | in     | 16         | Deck height at center
rocker            | in     | 6          | Total rocker (ends to center)
station_spacing   | in     | 19.2       | Distance between stations

Edit each sketch:

  1. Right-click dimension → Edit
  2. Change value to parameter name (e.g., max_beam instead of “12”)
  3. Repeat for all constrained dimensions

Benefit: Want a 17’ hull? Change LOA to 204”, entire model updates.


Part 4: Loft the Hull Surface

Now comes the magic - turning 11 cross-sections into a 3D hull.

Step 4.1: Create Loft

Action:

  1. Create → Loft
  2. Profiles: Select each station sketch in order (0 → 1 → 2 → … → 10)
  3. Rails: (Optional) Create sheer line and chine line as guide curves
  4. Operation: New Body
  5. Click OK

Result: Smooth hull surface flowing through all stations.

Step 4.2: Verify Surface

Check:

  1. Rotate model - no sharp edges or kinks?
  2. Inspect curvature - smooth transitions?
  3. Measure beam at station 5: Should be 24”
  4. Measure length: Should be 192”

Fix issues:

  • If kinked: Adjust spline control points in station sketches
  • If bumpy: Add more intermediate stations
  • If asymmetric: Check leeward vs windward curves

Part 5: Add Internal Structure

Step 5.1: Bulkheads

Create bulkhead planes:

  1. Construct → Offset Plane
  2. Create planes at:
    • Station 2 (38.4”)
    • Station 4 (76.8”)
    • Station 6 (115.2”)
    • Station 8 (153.6”)

Intersect with hull:

  1. Create Sketch on each bulkhead plane
  2. Sketch → Project/Include → Project (select hull surface)
  3. This creates bulkhead outline
  4. Add cutouts for:
    • Drainage (bottom)
    • Access hatches (top)
    • Weight reduction holes (sides)

Step 5.2: Deck

Create deck surface:

  1. Create Sketch on plane at Y = 16” (sheer height)
  2. Project sheer line from hull
  3. Offset inward 2” (deck has crown)
  4. Extrude → Direction: down 0.25” (deck thickness)

Part 6: Panel Development (3D → 2D for CNC)

This is critical - how to flatten the 3D hull into cutable panels.

Step 6.1: Leeward Panel (Flat Side)

Method: Surface Flatten (built-in Fusion tool)

  1. Inspect → Section Analysis
  2. Select leeward surface
  3. Create → Surface → Patch (if surface has holes)
  4. Manufacture → Fabrication → SMD Flatten (Sheet Metal Development)

Settings:

  • Face: Select leeward hull surface
  • Stationary Edge: Bottom (keel line)
  • Manufacturing Model: New Component

Result: Flat panel with exact shape, ready for CNC.

Step 6.2: Windward Panel (Curved Side)

Challenge: Windward side has 3D curvature (can’t flatten perfectly).

Solution: Torturing Plywood

  1. Flatten using SMD Flatten (will show distortion)
  2. Note distortion map
  3. Plan panel with extra width (plywood will compress)
  4. Create “torture jig” sketch showing required bends

For OSEP-16:

  • Windward panel develops ~8% longer than flat projection
  • Use 6mm plywood (flexible enough to bend)
  • Pre-wet plywood before installation (easier bending)

Step 6.3: Bottom Panel

  1. Select bottom surface (keel line)
  2. SMD Flatten
  3. This panel is simpler (less curvature)

Step 6.4: Export DXF for CNC

Action:

  1. Right-click flattened component
  2. Export → DXF
  3. Save as: OSEP16_Panel_Leeward.dxf

Repeat for:

  • Windward panel
  • Bottom panel
  • Bulkheads
  • Deck

Part 7: Nesting on 4’x8’ Sheets

Step 7.1: Import DXF to Nesting Software

Options:

  • Fusion 360 CAM (built-in, nesting add-on)
  • Deepnest (free, open-source)
  • OptiNest (commercial)

Process:

  1. Import all panel DXFs
  2. Set material size: 48” x 96” (4’x8’ sheet)
  3. Set margin: 0.5” (blade clearance)
  4. Auto-nest or manual arrange

Goal: Fit all panels on 6 sheets (3 for main hull, 2 for ama, 1 for bulkheads).

Step 7.2: Generate Toolpaths

In Fusion 360 CAM:

  1. Manufacture → Setup → New Setup
  2. Stock: 4’x8’ x 0.25” (6mm plywood)
  3. Zero Point: Lower-left corner
  4. Machining Origin: X0, Y0, Z0

Create 2D Contour:

  1. 2D → 2D Contour
  2. Select panel outline
  3. Tool: 1/4” upcut spiral bit
  4. Depth: 6.5mm (through-cut + 0.5mm into spoilboard)
  5. Tabs: 4 per panel, 0.5” x 0.25” (holds part in place)

Generate G-code:

  1. Actions → Post Process
  2. Select post: Grbl / MACH3 / LinuxCNC (depends on your CNC)
  3. Save as: OSEP16_Sheet1_Panels.nc

Part 8: Verification & Quality Checks

Step 8.1: Mass Properties

Action:

  1. Inspect → Component Properties
  2. Check mass (should be ~85 lbs for hull shell only)

Material density for calculation:

  • 6mm Okoume plywood: 0.015 lb/in³
  • Expected mass: ~85-90 lbs bare hull

Step 8.2: Volume Calculation

Action:

  1. Inspect → Measure → Volume
  2. Select hull interior
  3. Should match calculated 11.6 cu ft (20,019 cu in)

Step 8.3: Waterline Check

Action:

  1. Create plane at Y = 0 (designed waterline)
  2. Inspect → Section Analysis
  3. Verify hull sits correctly at DWL
  4. Check: Beam at waterline = ~20” (immersed section)

Part 9: Export for Documentation

Step 9.1: Renderings

Create hero images:

  1. Render → Render
  2. Environment: Studio (clean white background)
  3. Camera angles:
    • Isometric (3/4 view)
    • Side profile
    • Top plan view
    • Cross-section at station 5

Settings:

  • Material: Wood (Okoume)
  • Lighting: Studio soft
  • Resolution: 1920x1080 minimum

Step 9.2: Technical Drawings

Create 2D drawings:

  1. Drawing → From Design
  2. Create sheets:
    • Sheet 1: Overall dimensions (plan, profile, sections)
    • Sheet 2: Panel development (all flat panels)
    • Sheet 3: Bulkhead details
    • Sheet 4: Assembly sequence

Export:

  • Format: PDF
  • Scale: 1:10 (or fit to page)
  • Save as: OSEP16_Hull_Drawings_v1.pdf

Step 9.3: 3D Export

Export 3D models:

  1. STEP format (universal CAD):
    • File → Export → STEP
    • Save as: OSEP16_Hull_v1.step
  2. STL format (3D printing, visualization):
    • File → Export → STL
    • Resolution: High
    • Save as: OSEP16_Hull_v1.stl
  3. OBJ format (web viewers):
    • File → Export → OBJ
    • Include textures
    • Save as: OSEP16_Hull_v1.obj

Part 10: Tips & Troubleshooting

Common Issues

Issue: Loft creates twisted surface

  • Fix: Ensure all station sketches have same “start point” (e.g., keel centerline)
  • Reorder loft profiles to flow smoothly

Issue: Panel won’t flatten (SMD Flatten fails)

  • Fix: Surface has too much Gaussian curvature
  • Split surface into smaller patches
  • Use approximation (slight stretching acceptable)

Issue: Nesting doesn’t fit on 6 sheets

  • Fix: Rotate panels for better packing
  • Reduce margin slightly (0.5” → 0.375”)
  • Accept using 7 sheets instead of 6

Issue: Parameters don’t update entire model

  • Fix: Some dimensions not linked to parameters
  • Edit each sketch, link all dimensions
  • Use “Capture Design History” to trace dependencies

Optimization Tips

Speed up workflow:

  1. Use “Copy Sketch” for similar stations (faster than redraw)
  2. Create templates for bulkheads
  3. Save camera views for quick navigation
  4. Use keyboard shortcuts (S = sketch, E = extrude, L = loft)

Improve accuracy:

  1. Enable “Grid Snap” at 0.125” intervals
  2. Use “Measure” tool frequently
  3. Create construction geometry for alignment
  4. Add reference points before lofting

Part 11: Next Steps - Ama & Crossbeams

Once main hull is complete:

Ama (Outrigger):

  • Similar process, simpler geometry (symmetrical)
  • 12’ length, 18” beam, 6” draft
  • Fewer stations needed (7 instead of 11)
  • Estimated time: 1-2 hours

Crossbeams (Akas):

  • Simple cylinders, 4” OD aluminum tube
  • Model mounting pylons on main hull
  • Design quick-release mechanism
  • Estimated time: 1 hour

Completion Checklist

Before considering hull model “done”:

  • All 11 station sketches created and constrained
  • Loft creates smooth, kink-free surface
  • Mass properties verify (~85 lbs)
  • Volume matches calculated (11.6 cu ft)
  • All panels flattened successfully
  • DXF files exported (leeward, windward, bottom)
  • Nesting fits on 6 sheets or less
  • G-code generated and verified
  • Renderings created (4 angles minimum)
  • Technical drawings exported (PDF)
  • 3D files exported (STEP, STL, OBJ)
  • Model uploaded to project repository

Resources

Fusion 360 Learning:

  • Autodesk Fusion 360 YouTube (official tutorials)
  • Lars Christensen (boat design in Fusion)
  • Product Design Online (lofting techniques)

Boat Design:

  • Duckworks Magazine (amateur boatbuilding)
  • WoodenBoat Forum (traditional methods)
  • Boat Design Net (technical discussions)

CAM & CNC:

  • Fusion 360 CAM tutorials (built-in)
  • Winston Moy (CNC basics)
  • NYC CNC (professional techniques)

You now have everything to build the hull in Fusion 360.

Estimated total time: 4-6 hours first attempt, 2-3 hours once practiced.

Questions? Refer to hull-mathematics.md for exact dimensions.

Next: Build the ama (outrigger) using similar process.

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